Showing posts with label scifi/fantasy. Show all posts
Showing posts with label scifi/fantasy. Show all posts

Thursday, September 10, 2015

Things That I Like: Cosmogonical Fiction

Things That I Like: Cosmogonical Fiction

What’s that, you may ask? Let’s start out with a few examples. Spoilers will be everywhere, so be warned.

Unknown Armies is a game that divides itself into three levels: street, global, and cosmic. In cosmic-level games, the players are trying to live their lives so as to imitate particular Archetypes strongly enough to ascend to a higher state of existence and become one of the 333 members of the Invisible Clergy. When their ranks are filled this universe will come to an end and a new one will be born under their direction.

Nexus War and its replacement Nexus Clash are a pair of browser-based MMORPGs that are about a conflict taking place after the end of the universe. The player characters are people taken from various worlds and points in the history of the last universe, and placed in a battlefield made partly of eternal planes and partly of post-apocalyptic flotsam. Their actions strengthen and weaken the various gods (and fixing things can be as useful as killing your god’s enemies, if he’s the craftsgod). The strongest god out of the nine will be the one who will exert the greatest amount of influence in creating the next universe. This will affect everything from how many spatial and temporal dimensions exist to how death works (or doesn’t) to how integral violence is to the very fabric of reality in that universe.

Homestuck is a really, really long webcomic (658,000 words and counting) that is, basically, about these kids who play a game called Sburb that sends them into another world. In the process this destroys Earth, and their actions in this other world will contribute to the creation of a whole new universe.

A Dry, Quiet War is a bit off from the others in that there is a war at the end of time— it’s literally called “the Big War at the End of Time”— but it isn’t being fought to determine the nature of the next universe. Rather, in crazy stable time loop shenanigans, the war is being fought in order to determine the nature of this universe. As Colonel Bone explains, “In the future, we won. I won, my command won it. Really, really big. That’s why we’re here. That’s why we’re all here.”

What do these have in common?

There is a conflict being fought by persons or groups. They may be fighting each other, as in Unknown Armies and Nexus War, or against the environment or another group which has no chance of influencing the universe, as in Homestuck, where the Dersites can only prevent the creation of the new universe, not twist it to their own aims.

The conflict generally involves an amount of violence, but violence typically isn’t the only factor. 

  • In Unknown Armies you have to act in a way that befits your Archetype, and acting against this can actually reduce your power.
  • In Homestuck, catching frogs is one of most important tasks out there, and building houses is also a pretty big thing.
  • As mentioned before, in the Nexus games something as simple as repairing or building a door can help out your side.

The participants generally ascend to greater power in the course of events, whether or not they are directly responsible for creating the new universe or merely facilitating it:

  • Characters in Unknown Armies gain godlike powers.
  • In Homestuck, Sburb’s players have the potential to ascend to the “god tiers” and get other abilities along the way,
  • The champions of the Elder Powers in the Nexus games can become angels, demons, vampires, and more.
  • Those who fought in the Big War at the End of Time are almost like eldritch horrors by the end. Some of this is merely technological, such as how Colonel Bones’ nerves have been replaced by wires, but then there’s stuff like how he kills somebody so that that the other guy is plain wiped from existence.

Finally, those involved may have to destroy this universe or a part of it in the process of creating the new one. Indeed, destruction is necessary in three of the above four, and in two of those the forces of creation are apparently convinced that they are an IKEA and all universes must go.

These stories are to be distinguished from games like Mage or Esoterrorists, or stories like Fritz Leiber’s Change War series because the nature of this reality is set in stone. Even if you’re fighting for this universe’s nature, as in A Dry, Quiet War, there’s really no hope of changing the outcome. You’re just fighting because you fought, and it’s impossible to change time no matter what, or there will be other reasons for you to fight, or breaking the time loop does bad things to you but to everybody else in the timeline-as-it-should-have-happened it’s as if nothing different went down (as in Homestuck but also as in The Men Who Murdered Mohammed).

What’s the point of writing all this out?

I think that these examples represent a legitimate pattern of story. Hence why I bothered to give them a name. But, and here’s a point, I had to give them a name. It’s a real pattern, but not one that’s been recognized yet. Probably because it is, I’ll freely admit, pretty minor.

But these can’t be the only stories of their kind. Are there any other examples that come to mind? Or common elements that I’ve missed?


(And does anyone think that it’s an interesting enough pattern to use for a story, or am I the only one?)

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Thursday, August 13, 2015

Things That I Like: A Few More Magic Systems for the Taking

 We return this week with, well, a few more magic systems. And to round them out, here’s a link to an old story of mine, which is as much overview of a magic system as it is creation myth: A Legend of Creation.
  1. The Multitudinous Way
The financial astrologers are not the only power in their world. In some opposition to them (not so much morally but ideologically, for their respective magics depend on wildly variant world-views) are those that consider themselves Icewalkers, or Driven, or Joktanists, or the followers of Ishmael’s Way, or nomad-princes.

Thursday, July 9, 2015

Things That I Like: A Few Systems of Magic for the Taking

Like everything, these ideas are free for the taking. Consider them to be public domain. Just… grab them, and use them, and stuff. That’s what they’re there for.
  1. Financial Astrology
Developed in the throes of the Great Depression, financial astrology is the art of using magic to make money, and using money to make magic. To those that have sworn the oaths, the signs of the stars unfold to their understanding. They are able to decipher the currents of the future, at least so far as it pertains to currency. The stock market becomes child’s play to them that have sold their eyes and their hearts to the great god Pluto, and the more learned among them can predict its changes to the minute.

Thursday, June 11, 2015

Things That I Like: 5 More Ways to Use Dragons

  1. The old man with jobs for heroes is a dragon
So dragons can shapeshift in your world? And they don’t always get along with each other?
Think back to The Hobbit and put your Imagining Hat back on. Imagine that Gandalf was a dragon. That Smaug was a rival of his, for territory or treasure or something else, or maybe just an undesirable loose cannon and potential threat somewhere two or three centuries down the line.
So Gandalf-the-dragon tracks down some dwarfs that have a personal stake in the issue, gives them advice, and sends them in the right direction. Even helps them pick up a hobbit for the journey, too. And the thrush that mentions Smaug’s Achilles’ heel? Shapeshifted Gandalf again.

Wednesday, June 10, 2015

Worldbuilding Wednesday: Parasite-Concepts from Alternate or Failed Universes

Wherein I take some time to expand a concept of mine and see how far I can take it. I have something like 50 pages of story ideas (just the ones I've sorted, moreover) and this will be an exercise in seeing how much potential they have. 

This one isn't so stream-of-consciousness, since I had some time to think about it before starting. Oops. I try to not do that, but sometimes it happens anyway. 

There are things that have been destroyed and written out of reality: histories that no longer happened, colors that don't exist anymore, emotions that nobody can experience now, lifeforms that never walked the Earth... Perhaps they're what was erased from the drawing board once God decided what would be included, or the remnants of dead universes, but they existed once and now they have ceased to exist so completely that for all intents and purposes they never existed. 

Except, they sort of do. Some of them, anyway. 

Wednesday, June 3, 2015

Worldbuilding Wednesday: Tiger-souled humans and mad scientist werewolves

Wherein I take some time to expand a concept of mine and see how far I can take it. I have something like 50 pages of story ideas (just the ones I've sorted, moreover) and this will be an exercise in seeing how much potential they have. 

The initial idea that I'm building this from is that our protagonist is a human with the soul of a jaguar... No, let's make that a tiger. That feels better. Yeah. I don't do enough with tigers lately.

So, human with a soul of a tiger. Shapeshifting is possibly, but it is really painful and against the natural order. Of course, having a mismatched soul like this is also against the natural order, but when you break one thing it's easier to break another.

Wednesday, May 27, 2015

Worldbuilding Wednesday: Twelve Domains

Wherein I take an hour or two to expand a concept of mine and see how far I can take it. I have something like 50 pages of story ideas (just the ones I've sorted, moreover) and this will be an exercise in seeing how much potential they have. It's all basically stream of consciousness, thrown out as it occurs to me, with only some polishing at the end to make sure that everything is grammatically correct and I didn't leave any sentences incomplete.

Like last week's entry, I took a bit more than two hours to work on this post, specifically the part where I look at the other Domains and throw some traits down. 

There are twelve Domains, including Earth. Each one is a parallel universe with four Constants, or principles, which differentiate it from the other Domains. For example, in one of the Domains matter reflects the mind; how you look depends on your personality, current thoughts, &c. Earth also has some Constants, and so it is not at all the "baseline" world that provides a yardstick for normality.

Wednesday, May 20, 2015

Worldbuilding Wednesday: Basement!Narnia

Wherein I take an hour or two to expand a concept of mine and see how far I can take it. I have something like 50 pages of story ideas (just the ones I've sorted, moreover) and this will be an exercise in seeing how much potential they have. It's all basically stream of consciousness, thrown out as it occurs to me, with only some polishing at the end to make sure that everything is grammatically correct and I didn't leave any sentences incomplete.

This one is a little unusual in that there are some parts that I've already figured out beforehand, so this isn't solely comprised of stuff that I came up with in a 1-2 hour brainstorming session. I also did most of the number-crunching outside of this session, and then went back and edited where appropriate. 

There is a basement somewhere. An apartment complex, say. You go to the basement, and there are stairs leading down to another level. And another. And another. It keeps going on for a long, long time., and the levels get weirder and bigger but the urban environment never actually stops being a thing. Think Basement!Narnia, except that it's a bunch of rooms and stuff. From its brief discussion on reddit, it's been compared to Narnia crossed with House of Leaves and Neverwhere crossed with City of Angles.

Thursday, May 14, 2015

Things That I Like: 3 Ways to Use Dragons

  1. Dragons built civilization (kind of by accident)
Pretend for a moment that you’re a dragon. You have a hoard. You want to keep it protected, but you would like to grow it too and you can’t be over there, getting loot, if you’re over here, protecting the loot that you’ve got.
Lucky for you, there’s no need to choose. Those half-hairless bipeds you’ve noshed on now and again might try to sneak into your hoard every now and then, but maybe they could be trained.

Wednesday, May 13, 2015

Worldbuilding Wednesday: Alien Gods

Wherein I take an hour or two to expand a concept of mine and see how far I can take it. I have something like 50 pages of story ideas (just the ones I've sorted, moreover) and this will be an exercise in seeing how much potential they have. It's all basically stream of consciousness, thrown out as it occurs to me, with only some polishing at the end to make sure that everything is grammatically correct and I didn't leave any sentences incomplete.

If our beliefs produced gods, then do alien species have gods? This is a sort of Far Future Scion or American Gods kind of story, I suppose. It's about taking a not-uncommon premise from contemporary fantasy and melding it with science fiction.

So, let's do this.

Monday, May 4, 2015

FICTION: Tin Roof Reminiscence

Tin Roof Reminiscence

You love the sound of rain falling on a tin roof. The rain is brought by clouds. The clouds, more often than not, bring the murk with them and overshadow the world. And in the shadow you can see. You can smell. You can feel.

Monday, March 2, 2015

Poetry: Haunting Lonely Pools

This poem was previously published in the Fall 2014 issue of Inner Sins.

Haunting Lonely Pools

Now she is only herself, at best.
She would have nothing, to have rest.

A ghost of bones and rot, that wrought
A life that would not, made naught.
A demon of her loss and sorrow
Who spies a path she cannot follow.

Circling her forgotten, rotten body
Which at the well, there fell and died.
Forgetting, slowly, what life looks like:
Crude beasts avoid the place, the house
That no men walk near, long o'ergrown.
The quiet leaves her cold to the bone.

For fits and starts she thinks she thinks
She surely might still be alive.
But what that means, she can't recall
Behind a solemn veil of tears.

Thursday, February 5, 2015

Things That I Like: 8 Things to Do With Zombies

Apparently I’ve been on a zombie kick as of late. I haven’t actually written any zombie stories recently, but I just finished writing a three-part series of articles on zombies for Sanitarium and there’s a zombie section to be written up soon, for a sourcebook that I’m putting together. Here are a few ideas that I haven’t seen often, or at all.

  1. The zombie virus only affects children
Did you see World War Z? There’s an implication that kids aren’t targeted by zombies. There’s that scene where one of the kids seems to be getting chased by zombies, sure, but it’s just as likely that the zombies were going for the guy in front of him. After all, the zombies were interested in him, how did he get past the other ones to begin with.

Thursday, January 29, 2015

The Idea Emporium #1: A Few Notes on the Necronomicon

As promised, with the closing of The Culture Column has come the opening of a new column. The Idea Emporium is a grab bag of ideas. This month and the next I’ll supply some goodies on the Necronomicon. Other months might include new cultures, alien species, peculiar philosophies, or anything beyond or in-between.

As always, these are free for grabs and totally in the public domain from this point on. Use as you please, how you please.

A Brief History of the Necronomicon

"...pretiosissimum donum ab dis, id quod est esse, sed est novissime malum." Garamond Edition

“[it is] the most precious gift by the gods, that which is to be, but it is the last of all evil things.” Warren Rice Translation.

Monday, January 12, 2015

Fiction: Selections from the Time Traveler's Dictionary

Unbirthday Party noun /ˌʌn·bÉœrθˌdeɪ ˈpÉ‘r·ti/
: The celebration of the unbinding of a Parricide. Celebrated every 3,650 decimal hours, along to her, his, or zir subjective stream.
: (obsolete) any day that is not one's birthday

Subjective stream noun /sÉ™bˈdÊ’ek·tɪv strim/
: The course of events as according to the point of view an individual observer, rather than according to the point of view of a hypothetical objective observer. The subjective streams of two individuals may not coincide, such Event A may lie in the past of Observer A but in the future of Observer B, or even never happen at all. FROM timestream.

Decimal time noun /ˈdes·É™·mÉ™l tɑɪm/
: A timekeeping system in which there are ten hours to every day, one hundred minutes to every hour, &c. Used by Parricides in place of other systems.

Parricide noun /ˈpær.ɪ.saɪd/
: (slang) One who has been unbound. DERIVED from the stereotypical, though in reality uncommon, means of unbinding (viz. killing one's grandfather before he sired one's parent).
: the murder of a parent or other near relative
: someone who has committed parricide

Unbinding noun /ÊŒnˈbaɪndɪŋ/
: The act of achieving apotheosis through removing oneself from history. So-called because one is thereafter moves along time only as a matter of will (or has been unbound from time).

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Thursday, December 11, 2014

Things That I Like: 4 Worlds and Cities

A collection of cities and worlds to draw inspiration from or use outright for your own settings.
  1. The Arcane City
Assume, to be totally arbitrary, a council of thirteen archmages. Below them are seven circles of seven mages each, and below these are one hundred apprentice mages at various stages of learning. They are not permitted to learn the higher arts of magecraft until an opening appears in one of the seven circles (This may determine what learning they specialize in, if that’s what you’d like. One interesting ramification of this is that a chosen apprentice could potentially have to choose between entering into a school of magic which ze has no interest in, or passing up advancement this time around but risk never being chosen again).

Thursday, November 27, 2014

Things That I Like: 4 Conflicts Between Order and Chaos

“In Michael Moorcock’s universe, a war is fought by two separate yet equally important groups: Law, which provides the fundamental capability of existence, and Chaos, which provides the ability for change and development. These are their stories.”
Awhile back I wrote a post with four moral dichotomies that were not so simple as “Good vs. Evil.” I mentioned that I would probably do an article specifically treating Order and Chaos and, what do you know, that day has come.

Friday, November 21, 2014

CYOA brainstorming: Fallen Paladin

What is this about?

Fall: God is Dead
Weapon: Vampiric morning star
Powers: Necromancy 2, friend to animals, charisma, resourceful, favored by demons, unholy strength, serpent's reflexes
Companion: Engineer
Residence: Airship

When a god dies, its paladins feel the agony. They feel its loss, and the abandonment. They know, intimately, the difference between the world as it is and the world as it once was and never will be again.

Wednesday, November 19, 2014

CYOA brainstorming: Evil Controller

What is this about?

Cause: Persistence
Favorite food: Bonds
Realm: Small town
Minions: 1 Individual, 6 Weak, 12 Shadows
Powers: Truly Alien, False Creation, Figments, Corruption, Ghost Sounds, Minor Telekinesis
Bonuses: Nomadic Realm
Drawbacks: Untouchable (may only feed on the innocent), Strong Victims

The Dragon goes to and fro across the face of the Earth. It insinuates itself into small towns and spreads to fill them up. And then, it feeds.

Tuesday, November 18, 2014

CYOA brainstorming: Otherworldly Land

What is this about?

You awoke in: Deep space
Its two hazards are: Unstable ground and anomalies
Your boon is: The nanite cloud
Its malfunction is: Diabolus ex machina
Your friends are: Automatons
Your two enemies are: Ascendants and cultists
Your escape plan is: Get to the exit
The problem is: Upheaval

Our protagonist awoke in a space station of some sort. A sprawling affair that seems to go on forever. Physical laws are prone to being bent or even broken here, and the superstructure is beginning to decay, so that floors may suddenly give out, walls collapse, or doors jam.